How it works (in one minute)
Older attendance setups use desktop software on an office PC that pulls punches from the machine over the local network. That PC must stay on, and every branch needs its own copy.
Modern ZKTeco and eSSL machines can work the other way round: the machine itself calls a server on the internet and pushes each punch as it happens. This is called ADMS or push mode. Because the machine makes the call, you do not need a fixed IP address or port forwarding at the office — a normal internet connection is enough. If the internet drops, the machine keeps its punches and sends them when it is back.
Before you start
- A machine with a push menu. Open
Menu → Comm. If you see Cloud Server Setting (older firmware: ADMS; some eSSL models: Cloud), your machine supports this. If not, it can only talk to desktop software over a local cable, and cannot send to a cloud server. - A server that understands the ADMS protocol — for example an attendance server you host yourself. You need its address (a domain name such as
attendance.yourcompany.com, or an IP address) and its port (usually80). - Admin access to the machine menu.
Step 1 — Put the machine on the network
Open Menu → Comm → Ethernet (or WiFi). The IP address shown must be a real address such as 192.168.1.50.
Step 2 — Open the cloud server menu
Go to Menu → Comm → Cloud Server Setting (or ADMS / Cloud, depending on the model).
Step 3 — Enter the five settings
| Setting | Value | Note |
|---|---|---|
| Enable Domain Name | ON | Lets you type a name instead of an IP |
| Server Address | your server, e.g. attendance.yourcompany.com | Without http:// |
| Server Port | 80 | Or the port your server uses |
| Enable Proxy Server | OFF | Almost never needed |
| HTTPS | OFF | Must be OFF with port 80 — see below |
Save, then restart the machine. A correctly set machine calls the server within a minute.
Step 4 — Check that it arrives
On your server, the machine should appear (often as "new" or "waiting for approval" — a good server does not accept punches from unknown machines until you approve them). Punch once with a test finger or card and check that it shows up.
The usual problems, and their fixes
HTTPS is ON
This is the most common reason a machine never connects, even with perfect internet. Port 80 is for plain connections; with HTTPS switched on, the secure handshake cannot work on that port and the machine silently gives up. Turn HTTPS OFF and it calls in within a minute. Many machines arrive from the factory with HTTPS ON, so always check it.
The keypad cannot type a dot (.)
Some keypads have no dot key, so you cannot type a domain name. Turn Enable Domain Name OFF: the Server Address changes into four small boxes with the dots already in place, and you type your server's IP address. Use the name whenever you can, though — if your server ever moves to a new IP, a name keeps working and an IP does not.
Server Address is empty, or the port changed
Settings sometimes get cleared by someone exploring the menu. Type them again exactly as above.
The machine shows up, but punches do not count
New machines usually wait for approval on the server. Approve it; the punches it already sent then count too.
Old punches are missing
The machine keeps its punches in memory. Most servers can ask it to send everything again — for example a "re-send all stored punches" command. Punches that already arrived are not doubled.
The punch times are wrong
The machine stamps each punch with its own clock. Set the date and time on the machine (Menu → System → Date/Time) to your local time.
Quick checklist
- IP address is real, not 0.0.0.0
- Server Address and Port are correct
- HTTPS is OFF
- Proxy is OFF
- Machine approved on the server
- Machine clock is correct